About Balancdle
Balancdle is a daily balancing game. Every player gets the same five rounds each day, with a new day beginning at 00:00 UTC.
A familiar object can still surprise you when its mass is hidden. Balancdle turns that everyday uncertainty into a lever puzzle: compare what is on each side, judge the effect of distance, and choose where to place the movable object.
How a daily game works
Objects on the left stay fixed. Move only the object on the right, then release the beam when you think the two sides balance. You get one shot per round, and the masses are revealed after release.
The first three rounds compare one object with another. Round four has two fixed objects on the left, and round five has three. There is always just one movable object on the right. Positions are continuous: a distance such as 3.5 is just as valid as 3 or 4.
Why distance matters: the physics of torque
Torque is the turning effect of a force around a pivot. For a horizontal lever under gravity, physical torque is mass × gravitational acceleration × distance from the pivot. Gravity is the same on both sides, so Balancdle compares mass × distance from the centre.
A lighter object farther from the centre can balance a heavier object closer to it. If there are several fixed objects, add their individual mass × distance values to get the left-side total.
For example, a 4 kg object at distance 2 has a game torque of 8. A 2 kg object at distance 4 also has a torque of 8. The sides balance even though the objects have different masses.
How your score is calculated
Round score = 100 × smaller torque ÷ larger torque. Matching torques earns 100 points. Each round is worth up to 100 points, for a daily total out of 500.
If one side has a torque of 8 and the other has 10, the score is 100 × 8 ÷ 10 = 80 points. The closer the two totals, the higher the score. Moving too close to or too far from the centre can both reduce it.
Objects and their masses
The game uses a reviewed selection of real objects with sourced mass values. A specific product or model uses the value recorded for that item. Animals and other variable subjects use a representative adult value or an estimate, not a claim that every specimen has exactly the same mass.
Real masses vary with size, configuration and measurement conditions. The recorded value is the reference for scoring that puzzle; Balancdle is entertainment, not a weighing instrument or engineering tool. If a name, picture or mass looks wrong, send us the day and round number so we can review it.
Frequently asked questions
Does everyone get the same puzzle?
Yes. Each day has the same objects and starting positions for every player. A new day starts at midnight UTC, which may be a different local time where you live.
Can I retry a round?
No. A released round is final. You can return to an unfinished day and continue, but completed rounds keep their saved scores.
Do I need an account?
Play without an account, or sign in to keep your results and statistics across devices. Past days are available in the archive, and completed days have a result you can share.
Guest progress is stored in that browser. Clearing site data or changing devices will not bring those guest results with you.
How do comparisons with other players work?
The results page compares completed account games using combined statistics in five score ranges: 0-100, 100-200, 200-300, 300-400 and 400-500. It does not publish other players' individual round records. Accepted friends can also compare completed daily scores.
Why does a small move make such a difference?
Distance directly multiplies mass in the torque calculation. For a heavy object, even a small change in distance can make a noticeable change to the balance.
Open How to play on the game screen for the full rules and an example. Questions or ideas? Get in touch.